Monday, July 18, 2011

EA designs excluseive - MG 00 raiser WIP 1

Worked on this guy today only, for 6 hours straight (not really productive IMO) had to stop because I felt that I wasn't thinking of better mods after about the 5th hour, I had to rest and be ready for fresher mods :) anyway this build is an EA designs exclusive meaning I'll only post this here and not on any other forums (some pics may occasionally slip in my FB account). This is a detail job on the MG 00 raiser as well as touch ups on some of it's flaws and I'm trying to make it accurate with the PG 00 raiser line art. anyway here are the pics
Body shot :D

Started working on the GN drives first, I added some details on the binder holder and the backpack. I also did some cutting on the locking mechanism to increase the swing allowed for better articulation on the wings. Also here I introduce the Koto Combo's (koto part combo) where I combine 2 koto part's for a change in detail. :D

there are 5 koto parts in this picture. including the one on the grey arm holding the GN drive

the added swing, the left side swings higher than the right only the locking mechanisms on the GN drives are used, the locking mechanisms are not used on the backpack. (the ones under the arms)

Next I moved on the arms. I'm really trying to go for accuracy to the PG line art. Quite disappointed really that despite the PG 00r and the metal build 00r the MG 00r wasn't accurate with the PG lineart. really frustrated since the line art looks very COOL. I cut the lower arm armor into 3 pcs and add koto part's near the wrist for some detail 



You may also notice that I added some bulk on the bicep area, I was inspired to do this when I saw my cousin's metal build 00r and the impressions given by the MB and the MG 00r are different, honestly the MB has better proportions (it should! for an 8,000php model). I wanted to copy the muscular biceps of the MB (metal build) I've only done one side of the left arm




just a little cutting to add some details on the shoulder armor



ahhh the torso! well for me the torso of any model kit should be one of the most articulated parts of a kit. if the torso is articulated enough, the kit will be able to do very dynamic poses EVEN if the arms and legs cannot do full bends. One vital joint in the torso is shoulder joint (where you insert the arms and shoulder armor) While the MG 00r does have this joint I find it to be quite limited with some design flaws on the BOXY armor of the MG. thus I had to do some cutting and modding to allow the joint to swing higher up!




Also something important to note, and also DO (I highly recommend you do this) is that the peg above (in the picture, peg where you insert the arms - left in this case) is rather long, even when you push arms all the way in , the arms will still be to far away from the body. I recommend that you cut them. I've cut my MG freedom's as well as it suffers from the same condition where the arms are too far from the body. I recommend you do it, all you need is a plastic cutter. this will also lock the shoulder armor in place


comparison between the left (modded) and right (normal). the left angles higher from the body because of the mods on the shoulder joint. also try to notice that the left arm is positioned closer to the body than the right. that's because I cut a small portion on the peg on the left side while the right side still has the normal length of the peg.

over-all mods shot

waist unit




the koto parts combo. the bigger square is from P-116 and the smaller square with the details is from P-127

mods on the back of the leg, I wanted to do more but I wanted the mods to be subtle. and not ruin the original design of the 00 gundam so I thought that I would not place koto parts on the white armor pieces as much as possible


that's all for now, maybe next I can do the "layering" I've been planning on the GN drive holders : D. see you on the next update 

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